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How To Get To The Attic In Resident Evil 7

Dissection room

Well, there'southward no fugitive it, so you lot'll take to follow Lucas' instructions. Your goal is the dissection room where the (rest of the) deputy's torso is. Head into the safe room in near the entrance to the basement for a terminal save and inventory sort. You can stash the D-Series arm — it's rubber(ish) to strip down to your preferred weapons loadout and gear for at present.

Head downstairs into the basement. Your start surprise is harmless and comes simply inside the boiler room (we cannot look until we're allowed to shoot that onetime lady). Things get interesting after you enter the dissection room. When you head downstairs to piece of work your fashion around to the body, you'll meet a new type of molded — we're going to call this a crawling molded, since it sticks shut to the ground. These are quicker than the ambulatory molded and take a habit of jumping at yous, but their heads are just as shootable.

Continue around to the other side of the dissection room and investigate the deputy's body. In that location'due south no sugar-blanket it. You're going to practice exactly what Lucas' sign says, but, hey await, you got the snake fundamental.

Exit the room. There are two itch molded budgeted from the left, and there'due south another coming at you lot from your right. Back into the autopsy room to permit the doorway funnel them into your line of burn down. There's one more itch molded waiting for you nigh your exit, which is to the right of the room with the cop'southward corpse.

Master sleeping room

Your outset destination is the master bedroom — it's behind the snake door at the top of the stairs on the right side of the main hall. Lucas has made things interesting, though, and in that location are now 2 molded wandering the first floor of the main hall.

Get upstairs and into the principal bedroom. You're yet not allowed to shoot grandma , but there's a lot to pick up here.

  • a light-green herb in the drawer correct in front of grandma
  • some shotgun shells nether the chair to the left of her
  • a lock pick in the orange box on the vanity
  • some handgun ammo in the wardrobe

The note by the clock lets you know what to do next — ready the clock to the same time as the other clocks in the house. Feel free to run back to the first floor of the principal hall to notice the answer if you want. The answer is 10:xv. Setting the correct time on the clock will move the bed out of the way and reveal a hidden staircase.

Before you go downwardly, though, head into the storage room attached to the master chamber. There's lots to catch.

  • a new treasure photo for an upcoming location on your left on a stool in the corner
  • another backpack — which either increases the size of your current inventory past four slots or, every bit we adopt to think of it, you just wear two backpacks
  • some neuro rounds for your grenade launcher behind the painting of an angel on the correct (you may have to pop some psychostimulants to detect these)
  • a green herb on the shelves by the door

Take the stairs all the fashion down and into the truly horrifying room at the bottom. As soon as y'all walk in, get the handgun ammo from the cabinet on your right, then grab the red keycard. Now yous're free to exit. Just be careful on your style out — there's a new pair of molded waiting for you right near the stairs out.

Kid's room

Stash whatever you want in the prophylactic room, so make your fashion upstairs to the Lucas' room — it's across the hall from the recreation room. You tin can leave the ruby-red keycard (for now) and the treasure photo to free upward space. Endeavour non to remember likewise much about all the new blackness mold on your way.

Sweep the room for items:

  • But inside the door, there are some shotgun shells under the dresser on your left
  • chem fluid in the cabinet side by side to the bed
  • supplements on top of the air conditioner
  • a lock pick in the small urn on the shelf to the right of the air conditioner
  • a greenish herb to the left of the (broken) pianoforte

At that place are two notes in Lucas' room that hint at an archway to the cranium. Yous're probably going to stumble onto the button during your sweep of the room, only if you missed it, check the lamp over by the air conditioner. Pushing the push button will lower an ladder to the attic.

The attic

At the top of the ladder, plow around immediately to find the side by side Mr. Everywhere. Plough back around and open the cabinet to find the Happy Birthday record. Turn right and caput dorsum into the corner for a couple more things to pick upwardly — the toy axe and model shotgun. (At that place'southward too a contract on the floor that answers Ethan's earlier question virtually who "built this shit.") As you approach the new shadow puzzle, in that location volition be some strong chem fluid on the shelves to your left.

If yous're running out of room (we were at this point), stash anything yous want in your inventory box downstairs and return hither. We'll employ both of those wooden items in just a minute, but there's one more than thing to do up here first.

Spin the sculpture around until information technology fills the silhouette — it'due south an executioner — and unlocks the dollhouse to the right. Selection up the blue keycard and you're done upward here.

Lucas will call you lot on your manner out of the house, but don't go out quite all the same. Swap out the broken shotgun with the wooden toy shotgun you found upstairs. Stash information technology for now — we'll observe another repair kit shortly.

Backyard

When you lot go dorsum outside, keep your gun drawn. There are a few crawling molded wandering out there now. Stay on the porch to go along them in view — they are very hard to go along rails of in the weeds — and snip at them from a distance. Or, if you adopt, lure them up to the porch and use your shotgun.

On the ground, plough left and head to the corner of the yard closest to the house. There's a subconscious gap in the weeds you tin can laissez passer through to notice another shadow puzzle. Apply the wooden axe to make a shadow seven and the chest nearby will unlock, giving you lot a stabilizer shot. Utilise information technology immediately to decrease the fourth dimension information technology takes you to reload your weapons.

Head into the trailer to save and clean upward your inventory, and so information technology's time to lookout that Happy Birthday tape.

Source: https://www.polygon.com/resident-evil-7-guide/2017/1/29/14425226/walkthrough-dissection-room-master-bedroom-lucas-room-attic-backyard-snake-key-stabilizer

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